Armour

In a world full of combat, Armour can be your best friend. Armour, and by extension your AC, can be calcuated in several ways. AC is lower than in the 5e system, as Cover is a necessary part of the combat system.

Armour Sets
Different sets of armour will grants different defensive options depending on your Dexterity or Strength. Conventional Non-Powered Armour is by far the most common type, and offers the solid defenses against general enemy attacks.

Unarmoured Defense
Without armour, AC is calculated by the following rules: AC = 8 + Dexterity Modifier This is universal for all classes asides from the Metahuman, who can improve their AC through innate means.

Shields
Shields are useful items that allow you to increase your AC above the initial calculation.

Light Armour
Light Armour allows for the user to add their full Dexterity Modifier to their AC, as well as granting a higher Base AC to add to.

Salvaged Armour Plating
Salvaged Armour Plating is exactly what the name says. Scraps of Leather, Kevlar and Steel are haphazardly strung together over the wearer's clothing. They are near useless at stopping bullets, but are useful in stopping grazing bullets from slashing through the wearer.
 * AC = 9 + Dexterity Modifier
 * Imposes Disadvantage on Stealth
 * Sells for around $50

Reinforced Jacket
A Reinforced Jacket is usually a Leather or Kevlar Jacket, far from bulletproof but able to deflect glancing blows from tearing open your skin. The main defense from this setup is your natural Dexterity, as the Jacket does not impose serious disadvantages on movement.
 * AC = 9 + Dexterity Modifier
 * Sells for around $100

Kevlar Armour
Kevlar Armour utilizes a Kevlar Vest worn underneath a Leather or Kevlar Jacket, along with a pair of sturdy trousers made of either Denim or Kevlar. Kevlar Armour has similar strengths to its components, while the Vest itself can stop light rounds and bladed weapons.
 * AC = 10 + Dexterity Modifier
 * Full Set sells for around $450

Medium Armour
Medium Armour allows the wearer to add their Dexterity Modifier to a Maximum of +2. This can be increased by the Medium Armour Master Feat.

Padded Armour
Padded Armour utilizes several pieces of padded plating consisting of Kevlar and Steel plating. This covers most of the upper half of the body as well as the upper portion of the legs.
 * AC = 10 + Dexterity Modifier (Max: 2)
 * Sells for around $100

Ballistic Chestplate
The Ballistic Chestplate is a powerful piece of armour technology, able to withstand small arms fire and protect the wearer well. Unfortunately, it is heavier, and only covers the wearer's torso region.
 * AC = 11 + Dexterity Modifier (Max: 2)
 * Sells for around $500

Steelweave Armour
Steelwweave Armour is a relic of the African War, and is remembered by veterans as being a cumbersome yet lifesaving piece of equipment. It consists of several Steel Plates covering weaker areas of the body, such as the torso, upper arms/legs as well as a helmet to prevent immediate loss of brain.
 * AC = 12 + Dexterity Modifier (Max: 2)
 * Imposes Disadvantage on Stealth
 * Sells for around $500

Ballistic Armour
The full set of the Ballistic Chestplate, this sleek set of Polymer Body Armour can withstand bullets without making clanking noises whenever the wearer moves. This is the current Standard-Issue Body Armour for the Atlas Security Force, and the visage of the troopers as they patrol in their shiny black Ballistic Armour is one that inspires either hope or dread.
 * AC = 12 + Dexterity Modifier (Max: 2)
 * Worn by Atlas Security Officers
 * Sells for around $4000

Carbon Nanoweave Armour
The successor to the venerable Steelweave, the Nanoweave is similar in coverage but fashioned from near indestructible Carbon Nanoweave Fibers. The Armour is expensive to produce normally, but it was automated for mass production once it was confirmed that it increased survivability by several factors. It is currently being integrated into the Atlas Defense Force as the main body armour.
 * AC = 13 + Dexterity Modifier (Max: 2)
 * Imposes Disadvantage on Stealth
 * Sells for around $7500

Heavy Armour
Heavy Armour grants its wearer a set AC which cannot be increased by their Dexterity Modifier. Heavy Armour also imposes Disadvantage on Stealth, and some sets require the wearer to be strong enough to actually utilize them.

Steel Armour
Unlike the lighter and more usable Steelweave, Steel Armour is literally made of several pieces of thick steel crudely welded together. It tends to be made in Resistance Encampments when there is no other alternatives, and no self-respecting soldier would go into battle wearing this.
 * AC = 12
 * Imposes Disadvantage on Stealth
 * Requires 11 Strength
 * Sells for around $300

Heavy Ballistic Armour
Heavy Ballistic Armour is utilized mainly by shock troopers in the Atlas Security Force that fulfil a similar role to SWAT before the Atlas Coalition. It is similar to Ballistic Armour in components and aesthetic, but uses thicker plating to stop higher-calibre rounds and energy projectiles.
 * AC = 14
 * Imposes Disadvantage on Stealth
 * Requires 13 Strength
 * Sells for around $750

Riot Armour
Riot Armour is made up of several pieces of defensive plating that cover the entire body, as well as a helmet with a visor to protect the face. Atlas Riot Armour is further enhanced to protect the wearer from bullets as well as melee weapons.
 * AC = 15
 * Imposes Disadvantage on Stealth
 * Requires 15 Strength
 * Sells for around $2000

Breach Armour
Breach Armour is an enhanced version of Riot Armour that adds extra Blast Padding and improves protection of extremities, utilizing a pair of armoured gauntlets that stop bullets from shattering the wearer's weapon hand and an enhanced helmet that can withstand rifle fire.
 * AC = 16
 * Imposes Disadvantage on Stealth
 * Requires 15 Strength
 * Sells for around $15,000

Armour Upgrades
Some armour types can be enhanced with upgrades that allow for better protection or more utility. Some are straight upgrades, while some may come with a downside.

Multi-Type Upgrades
These upgrades can be found on more than one weight of armour, be it Light, Medium and/or Heavy.

Metaenium Inlay
Armour that has been reinforced with a thin layer of the superalloy Metaenium is increasingly effective against massive hits from enemy fire. Even a thin layer of Metaenium can nullify the effects of Critical Hits, causing them to only deal regular damage against the wearer.
 * Metaenium Inlay can be found/applied to all armour types.

Light Armour Upgrades
These upgrades can only be found on Light Armours.

Aquatic Armour
Aquatic Armour has an additional water jet strapped to the back allowing the wearer a Swim Speed equal to their Walking Speed. If the wearer is Incapacitated while underwater, the Armour's buoyancy valves will activate and they will ascend to the surface at a rate of 10ft per second. The Armour comes equipped with a helmet that allows for clear vision underwater.