Spec Ops

Spec Ops is a Ranger subclass focused on ambushing the enemy, fighting in the darkness and only revealing yourself when it is the perfect time.

Ambusher
On your first turn in combat you gain the following benefits:
 * Your walking speed increases by 10 ft until the end of your turn.
 * If you take the attack action on this turn, you gain an additional weapon attack as part of that action.
 * Every weapon attack on this extra turn deals an extra 1d8 damage of the weapon's type.

Night Ops
You gain natural Darkvision out to 60 ft. While wearing Night Vision Goggles, the Darkvision range is increased by 30 ft.

While in darkness, you are invisible to any enemy that relies on Darkvision to see you in that darkness.

Vehicle Skills
You gain one extra Vehicle Proficiency of your choice.

Extra Attack
You may attack twice instead of once when you take the attack action on your turn.

Bending Reed
While wearing Medium Armour, you suffer no penalty to Stealth Rolls, and can add up to +3 to your AC from your Dexterity bonus instead of +2.

Whirlwind Assault
Once per turn when you miss an attack, you may make an additional extra attack as an attack action.

Elusive Dodge
When an enemy makes an attack roll against you and does not have Disadvantage, you may use your Reaction to impose Disadvantage on the attack. You can only do this before you know the outcome of the attack roll.