Pugilist

The Pugilist Prestige Class is focused around the skill of punching people.

Unarmed Techniques
You gain a set of abilities that increase the usability of your Unarmed Strikes.


 * You also gain Proficiency with Unarmed Strikes if you do not have it already.
 * Your fists now count as Light Weapons, allowing you to use Dexterity as your attacking Stat, and allowing them to be used with Agent's Sneak Attack and all manner of Style Moves.
 * You gain Proficiency in Improvised Weapons, and may use your Unarmed Damage Dice for them if they cannot equate to a regular weapon.

Power Up
You become more powerful in Unarmed Combat, gaining the following bonuses:


 * Your Unarmed Damage Dice increases by one tier.
 * You gain +1 to either your Strength or Dexterity.

Advanced Techniques
You gain a set of abilities that increase the usability of your Unarmed Strikes.


 * You may make a knockback attack for extra damage. To do this you must move 10ft in a straight line before attacking. On a hit, the target is knocked back 10ft and must make a Str or Dex save to avoid being knocked prone. This attack deals +5 damage.
 * When an enemy targets you with a Melee or Unarmed Strike, you may expend your Reaction to impose Disadvantage on their Strike. If they are no more than one size larger than you, you may attempt to Grapple them as a part of this Reaction.

Power Up II
You become more powerful in Unarmed Combat, gaining the following bonuses:


 * Your Unarmed Damage Dice increases by one tier.
 * You gain +1 to either your Strength or Dexterity.

Advantage Pusher
You gain a set of abilities that increase the usability of your Unarmed Strikes, especially when you have the upper hand in combat.


 * You may make a Haymaker Strike in place of a regular one. A Haymaker Strike imposes a -5 chance to hit but adds +10 to your attack's damage. If you miss with a Haymaker Strike, the next Melee or Unarmed Strike against you has Advantage.
 * When you take the Shove Strike on your turn, if you are successful in knocking the enemy Prone you may make one additional Unarmed Strike as part of your Attack Action.

Power Up III
You become more powerful in Unarmed Combat, gaining the following bonuses:


 * Your Unarmed Damage Dice increases by one tier.
 * You gain +1 to either your Strength or Dexterity.

Counter-Tactics
You gain a set of abilities that increase the usability of your Unarmed Strikes, especially against overwhelming odds.


 * When an enemy within 5ft misses you with a Strike, you may expend your Reaction to make a counterattack. Make one Unarmed Strike against your target, and on a Hit their Speed is reduced to 0ft.