Combat

Combat starts when Intiative is set. While active, all characters must act in the order they are set in.

Initiative
Initiative is calculated as Proficiency + Subclass Modifier + Dexterity + Any Additional Effects.

Ties in the Initiative order will favour a PC if it is between a PC and NPC, and if it is between PCs the players may choose who goes first.

Cover
There are 3 types of cover in the Atlas System:
 * 1/2 Cover- Grants +3 AC and +3 to Dex Saves
 * 3/4 Cover- Grants +6 AC and +6 to Dex Saves
 * Full Cover- The character in cover cannot be targeted and +10 to Dex Saves

Weaponry
Weapons fall into two main types- Melee Weapons and Ranged Weapons. Whilst Melee Weapons follow a specific Melee Combat ruleset, Ranged Weapons are divided into weapon types that have their own subset of rules.