Melee Combat

When a combatant draws a melee weapon and enters within melee range of an hostile, the hostile automatically enter an engaged state. If the hostile also has a melee weapon, the initial combatant is also set into an engaged state. While in this state, the engaged individual has their Speed reduced to 0, and is unable to disengage without passing an Athletics or Acrobatics check against their Combat DC, which is calculated as 8 + their Proficiency + either their Strength or Dexterity. If they attack and damage the enemy, they are also disengaged.

Melee Weapon Rules
Most Melee Weapons have a maximum range of 5ft, asides from weapons with the Reach keyword, which grants the weapon extra reach equal to the amount specified.

Melee Damage
Melee Weapons generally deal 3 base types of damage: Each damage type has a different effect on the target when they are hit by a melee weapon.
 * Bludgeoning
 * Piercing
 * Slashing