Melee Weapons

Melee Weapons are close combat physical weapons that rely on- yeah nah pointy end goes in the other guy. Melee Weapons are split into Simple and Martial Weapons, which splits the skill gap between wielding a golf trophy as a weapon or wielding a power sword.

Melee Rules
Melee Weapons follow Melee Combat rules with no exceptions, and with few exceptions they all have the CQC Property, which grants Advantage on attacks within 5ft.

Improvised Weapons follow the same ruleset also, and as a rule will deal 1d4 damage. If they resemble a weapon the character is Proficient with- for example an Agent utilizing a shard of glass as a knife- then the improvised weapon can take the stats of the weapon it is similar to.

Melee Weapon List
In the Atlas System, there is a large amount of melee weapons available for use.

Standard Melee Weapons
All simple and martial melee weapons from 5th Edition DnD are usable in the Atlas System.

Power Weapons
Power Weapons are enhanced weapons with increased damage and special effects.

List of Power Weapons