Sniper

The Sniper Prestige Class focuses on efficient and deadly use of Sniper Rifles, which are quite unwieldy without proper training.

Snapshot
You have trained with Sniper Rifles to the point where you can utilize them far more effectively when caught off guard.


 * When you are wielding a Sniper Rifle, you may make fire it after moving. Firing after moving imposes Disadvantage on the attack.
 * If you fire before moving, your movement speed is only halved for that turn instead of reduced to 0.
 * You no longer have Disadvantage against targets within the first range of your Sniper Rifle.

Eagle-Eye
You have trained your body and mind to become the perfect soldier.


 * You gain +1 to your Wisdom Score to a Maximum Score of 21.
 * You gain Expertise in Perception, or any other Wisdom Skill if you have it already.
 * When you observe a character out of combat, you may know their exact AC at the time.

I See You
With your growing experience, you've begun to see cover as less of a worry. When you make a Strike Roll with a Sniper Rifle against a target in half-cover, their AC is reduced by 3, negating their half-cover bonus.

Ultimate Eye
You have become far more precise than a normal person should be, to the point of those around you questioning if you are Metahuman.


 * You gain +1 to your Wisdom Score to a Maximum Score of 22.
 * Your bonus against half-cover now applies to targets in 3/4 cover, effectively turning half-cover into no cover and 3/4 cover into half-cover.

The Last Thing You'll Never See
At 3rd Prestige, you develop a skill with your Sniper Rifle that sets you apart from a regular marksman. Choose one of the following abilities:

Precision Shot
When you fire on an enemy, you aim to remove them from play as soon as possible. When you hit with a Strike Roll with your Sniper Rifle, you may choose to forgo rolling and instead deal maximum damage to your target. You may do this a number of times equal to 1 + your Wisdom Modifier, recharging upon completion of a Long Rest. When you reduce a character to 0 HP using this ability, their head explodes.

In the Zone
At the start of your turn, you may enter a trance-like state as you zero in on your target. When you make your first strike with a Sniper Rifle in this state, you have Advantage on the strike roll. If you hit, you automatically may make another Sniper Rifle strike against a separate target, and again if you hit that target. This state ends if you miss a shot or run out of unique targets or ammunition. Once this state ends, you may not make another strike for the remainder of your turn and you cannot re-enter this state for another minute.