Fortunate

Some people are simply just lucky. The Fortunate Prestige Class gives those who take it the chance to turn the battle in their favour.

Stacked Odds
Choose one of these two abilities:


 * When you roll a Natural 1 on any Strike Roll, Saving Throw or Ability Check, you may reroll the dice and must take the new roll even if it is a 1.
 * Your now Critically Hit on a roll of 19 or 20.

Lucky 7
When you roll a seven on the d20 for a Strike Roll, you must roll on the Luck Table at the bottom of the page.

Critical Banker
When you roll a Natural 20 on the d20, you can choose to reroll and take the new result, 'banking' the 20 for later use. You can then apply this 20 later on in place of rolling. You may only store one critical at a time, and you lose any stored criticals on a Long Rest.

Lucky Genetics
Place a single point into two Ability Scores of your choice.

Inexplicable Fortune
When the going gets tough, things just seem to fall into place for you. You gain a single Luck Point, which can be used to gain Advantage on any roll you make or force Disadvantage on any Strike Roll targeting you. You gain an additional Luck Point for every additional Prestige Level you take in this class.

Lucky Genetics II
Place a single point into three Ability Scores of your choice.

Exploding Criticals
When you roll a Critical Hit, you may roll again to 'confirm' the critical. If this second roll beats the target's AC, you now deal 3x damage as opposed to 2x. After this, you may roll a third time to confirm again. If this roll would hit the target and is higher than the previous roll, your attack now deals 4x damage.

Critical Investor
You may now store up to two rolls of 20 with your Critical Banker ability.

Nuclear Criticals
Your maximum critical modifier is increased to 10x.

Luck Table
This is the Luck Table, the source of your insanity. When you roll on the Luck Table, you roll a d20 and take the result. If the result is unreasonable of could not happen, it is discarded. The Elusive Spectre wields a .44 Revolver (2d8+5 Piercing) whenever they appear.