Zeus Class

Zeus Class Vanguards are the heaviest class of Vanguard. The Zeus is a subclass to the Vanguard class that focuses on superior Defense over everything else. Zeus Class Armour takes 15 minutes to don, and 5 minutes to doff.

Basic Setup
You have Proficiency in Constitution Saving Throws while in your Vanguard Armour.

Zeus Class Vanguard
You upgrade your Vanguard Armour to fit into the Zeus Class of Power Armour. Your Vanguard Armour gains the following benefits:
 * Your armour is now Huge-Sized, and counts as such for all purposes (you can no longer use regular cover).
 * Your weapon cannot affect your Movement Speed, and all weapon Strength Requirements are halved for you.
 * Your Movement Speed decreases by 20ft.
 * You have Resistance II to Bludgeoning, Piercing, Slashing, Lightning and Thunder Damage.
 * Your AC is equal to 17.
 * While in Zeus Class Armour, your Strength is set to 22 (+6).
 * Your armour gains an additional +3 Hit Points per Level.
 * You count as 3/4 Cover to allies standing behind you on a corner tile, and Full Cover to any allies directly behind you.

Zeus Class Power Weapon
At 3rd Level you build the base form of a Zeus Class Power Weapon. You may spend two days customizing the base into one of the weapon types below. Some weapons are Melee whilst others are Ranged.

Upgraded Systems
You upgrade your Zeus Class Vanguard Armour even further, gaining the following benefits:
 * Your AC is now equal to 19.
 * Your Strength is now set to 24 (+7).
 * Your Movement Speed increases by 5ft.

Power Weapon Upgrade
You can now build and carry two Power Weapons, and may switch between them as a Bonus Action. Power Weapon options receive an upgrade at 7th Level:
 * The Super Sword now deals 8d6 + Str Bludgeoning.
 * The Napalmer Spear now deals 4d8 Piercing and 3d8 Fire Damage.
 * The Blasthammer Mk-II now deals 5d6 + Str Bludgeoning, an extra 3d6 Thunder and knocks its targets back 30ft instead of 20ft.
 * The Razor now deals 6d6 + Str Slashing Damage.
 * The Incinerator now deals 6d6 Fire Damage.
 * The Heavy Cannon now deals 2d10 + Str + 5 Piercing Damage and has an increased range of 80/160.
 * The Automatic Cannon now deals 3d10 + Str Piercing Damage and has an increased range of 40/80.

Perfected Systems
You finalize the basic setup of your Zeus Class Vanguard Armour, gaining the following benefits:
 * Your AC is now 21.
 * Your Strength is now set to 26 (+8).
 * Your Movement Speed increases by 5ft.

Perfected Power Weapon
You can now build and carry three Power Weapons. Power Weapon options receive an upgrade at 15th Level:
 * The Super Sword now deals 12d6 + Str Bludgeoning.
 * The Napalmer Spear now deals 4d8 Piercing and 6d8 Fire Damage.
 * The Blasthammer Mk-II now deals 6d6 + Str Bludgeoning, an extra 4d6 Thunder and knocks its targets back 60ft instead of 30ft. If they hit a wall they take Bludgeoning Damage as if they'd fallen from the distance they had left to travel.
 * The Razor now deals 9d6 + Str Slashing Damage.
 * The Incinerator now deals 8d6 Fire Damage and cannot be Evaded as per the Evasion ability.
 * The Heavy Cannon now deals 4d10 + Str + 10 Piercing Damage and has an increased range of 120/240.
 * The Automatic Cannon now grants an Extra Attack while being used, and features a rotating array of barrels.