Slayer

The Slayer is a a powerful single-target combatant dedicated to annihilating their target through overwhelming firepower.

Nemesis
When you mark an enemy with with the Favoured Foe feature, they become your Nemesis. Instead of dealing an extra 1d6 per attack to your Nemesis, you now deal an extra 1d8 damage. This damage increases with each subclass feature you gain in this subclass, increasing to 1d10 at 9th level and 1d12 at 15th level.

Slayer's Counter
When your Nemesis hits a weapon attack against you, you may use your Reaction to attempt to counter their strike. The damage you take from the attack is reduced by 1d10 + your Dexterity Modifier + your Ranger level.

If the damage is reduced to 0, you may make a weapon attack against your Nemesis as a part of your Reaction.

Extra Attack
You may attack twice instead of once when you take the attack action on your turn.

Stonewall Defense
Whenever your Nemesis forces you to make a Saving Throw, or you make a check to escape their Grapple, you may roll your Nemesis damage die and add that to the roll.

Marked for Death
When you choose a Nemesis, it's personal. When you mark an enemy, you gain the following benefits:

• You gain a bonus to damage rolls against your Nemesis equal to your proficiency bonus.

• Any attack roll you make against your Nemesis is a critical hit on 19 or 20.

• If you slay your Nemesis, you gain temporary health equal to your Ranger level plus your Wisdom Modifier.

This effect remains in effect against all new Nemeses until you complete a Short or Long Rest.

Unrelenting Spirit
When you set Initiative and have no remaining uses of your Favoured Foe ability, you regain one use.

Cyclonic Assault
You can now designate two targets as your Nemesis when you use your Favoured Foe ability. Both must still be within range.