The Hunter

Health
Hit Dice - d12

Proficiencies
Armour: Light, Medium and Heavy

Weapons: Light, Medium and Heavy

Tools:

Saving Throws: Strength and Constitution

Starting Equipment
Armament Aethra, and whatever equipment has been left in Terra Ferrum.

5th Level
Access to armament Athera, which grants:

-Contract Dossier

-Thermal Vision

-Flash Shielded N.V.G.'s

-H.U.D.

The Contract Dossier provides any information authorized by Handler and is Hunter's main connection to Leash. Additional information may be requested to be relayed through Leash, what information is up to the DM's discretion. If the requested information is sensitive in nature, an intelligence or charisma check is required to convince Leash of its necessity.

During combat, thermal vision negates the disadvantages from vision obstructions like smoke grenades and debris. Outside of combat, the thermal vision allows for easy tracking of bleeding targets and revealing recently interacted with objects. Gain advantage on any perception checks in cold environments, but disadvantage in hot environments while active.

The Night Vision Goggles negate the usual disadvantages of operating at night. Athera has a built-in safety feature that reduces, but does remove, the effect of blinding devices i.e. flash-bangs. Hunter, upon failing the disorientation DC, would only suffer the conditions Blindness and Deafness for one turn before recovery. While active, the N.V.G.s grant advantage on all actions taken in darkness, with incoming attacks and perception checks taken at disadvantage. They also give disadvantage on all actions while in lit environments, with incoming attacks and perception checks made with advantage. Hunter is unaffected in dim light.

Athera's inbuilt H.U.D. binds to a maximum of two ranged weapons and a melee weapon, giving calculated trajectories and predicted injuries on targets. While attacking with bound weapons, a +3 can be applied to either to the to-hit bonus or the damage, decided before the attack roll is made.

Multi attack: You get two attacks per action.

Advanced Ballistics
Hunter can now request more advanced ballistics from Leash. The types that can be requested are: Hollow Points, Armour piercing and Tracer rounds. The bonus gained from each respective bullet is: +3 damage per shot, the bullet negates armor and does one dice tier lower damage but the next shot is made with advantage. The amount of ammunition received is dependent on a persuasion check. Can be used once daily.

Critical timing
Hunter now lands a critical attack on a 19 or a 20.

Adaptive framework
Hunter gains a unique ability (given by the DM) that suits their method of combat or investigation.

Auxiliary defensive shielding
Using their bonus action, Hunter may gain 2d8 temporary HP as Athera deploys an emergency energy shield. This can be used as many limes as your intelligence modifier (Minimum 1). Resets on a short rest.

Advanced targeting
The bonus granted to weapons bound to Athera's H.U.D. increases to a +4

Hunter's multiattack increases to three attacks.

Unlucky 13... For them
On a missed shot, you can choose to re-roll the attack in an attempt to hit the target with a ricochet shot. You can do this equal to your wisdom modifier (minimum 1). Resets on a short rest.

Precision framework
Hunter gains a mediocre unique ability (given by the DM) that suits their method of combat or investigation.

Primary defensive shielding
Using their main action, Hunter may gain 4d10 temporary HP as Athera generates a strong energy shield. This can be used as many limes as your intelligence modifier (Minimum 1). Resets on a long rest.

Bullshit Ballistics
Hunter can now request any of Leash's custom wares. This includes: Incendiary rounds, explosive rounds, shock rounds and EXACTO rounds. The effects, respective to their types, are: Applies burning II to the target, deals an additional 1d8 damage per shot, target makes a DC 14 con save against stun for 1 round, gain +10 to hit. The amount of ammunition received is dependent on a persuasion check. The maximum amount of ammunition you can request at once is equal to the size of one of the weapons bound to Athera. This ability can only be used once daily.

Mastercraft framework
Hunter gains a powerful unique ability (given by the DM) that suits their method of combat or investigation.

Deadshot
On a hit, roll a d100. This can be decided after the dice lands. If the number is under 10 + proficiency + dexterity, the target is killed. This can be used as many times as Hunter's dexterity mod, and resets on a long rest.

Instinctive combat
Hunter's multiattack increases to 4 attacks.

Hunter may also use their bonus attack to throw a projectile weapon, grenade or otherwise.