Ohmic Class

Ohmic Class Vanguards are the median point in comparison to other classes of Vanguard. The Ohmic is a subclass to the Vanguard class that relies on a mix of Movement and serious Durability, and as such retains the largest amount of versatility in comparison to the Joule Class and the Zeus Class Vanguard Frames.

Basic Setup
You gain Proficiency in Strength Saving Throws while wearing your Vanguard Armour.

Ohmic Class Vanguard
You upgrade your Vanguard Armour to fit into the Ohmic Class of Power Armour. While in your Vanguard Armour, you gain the following benefits:
 * Your Size Category increases to Large.
 * Your Movement Speed decreases by 10ft.
 * Your held weapon does not decrease Movement Speed.
 * You gain Resistance I to Bludgeoning, Piercing and Slashing Damage.
 * Your Strength is set to 18 (unless your Strength Stat is higher).
 * You gain Proficiency in Unarmed Strikes and you deal 4 Dice Tiers greater than your regular Unarmed Damage (1d10 if you have no Unarmed Damage Dice).
 * You can now calculate your AC with a total AC of 14 + your Dex Modifier (to a Max of +5).

Area Control
As an Action, you can enter into an Area Control stance until the start of your next turn. When an enemy enters your melee range while this is active, you may immediately make a Melee or Unarmed Strike without expending your Reaction. Alternatively, you may use your Reaction to make a Melee or Unarmed Strike against an enemy.

Powerful Arm Servos
You may now wield weapons with the Two-Handed property in one hand.

Ohmic Mk II
You upgrade your Ohmic Class Vanguard Armour to include heavily enhanced systems and armour plating. While in your Vanguard Armour:
 * Your base AC increases to 15 plus your Dex Modifier (to a Max of +5).
 * Your Speed increases by 10ft back to normal.
 * Your Strength is now set to 20 (+5).

Ohmic Mk III
You upgrade your Ohmic Class Vanguard Armour to the final design specification. While in your Vanguard Armour:
 * Your base AC increases to 17 plus your Dex Modifier (to a Max of +5).
 * Your Strength is now set to 22 (+6).
 * You gain Resistance II to Bludgeoning, Piercing and Slashing Damage.