Prestige Class list

Prestige Class Rules
Note- These are currently under construction, please leave comments below.

The current rules for Prestige Classes are as follows:

Where a 5e character would usually gain an ASI or Feat, Atlas Characters instead gain 2 ASI points and a Prestige Class. Due to the nature of Atlas and Character Stats, the bonus ASI points from Prestige Classes are a necessary evil due to the demanding requirements from some classes such as Metahuman and Neohuman with their highly increased maximum scores.

Single Options List
Instead of taking a Full or Partial Prestige Class, there are also some one-off options that don't easily fit into Prestige Classes. These single options essentially port over any Feats that wouldn't really fall into a set category.

Alert
Offers the same defensive benefits and Initiative effects as 5e.

Heavily Armoured
Functions the same as 5e.

Heavy Armour Master
Functions the same as 5e.

Lightly Armoured
Functions the same as 5e.

Medium Armour Master
The Feat grants the bonus to AC similar to 5e, but also gives the following benefit:


 * Increase your Dexterity by 1, to a maximum of 20.

Moderately Armoured
Functions the same as 5e.

Observant
Functions the same with the bonus to Wisdom and Passive Perception.

Resilient
The same as 5e.

Runner
You've practiced on the track long enough to gain the ability to shrug off heavy loads and move at full speed.


 * If a weapon penalizes your movement speed, subtract 10ft from the penalty to your speed.
 * If you make any form of Strike against an enemy on your turn, they cannot make a standard Opportunity Attack against you until the end of that same turn.

Sentinel
Functions the same as 5e, but offers a +1 bonus to your Strength or Dexterity modifier.

The Brightest Flame
...burns quickest. You gain impressive bonuses but suffer harsh penalties in return. "Make the most of every day as if it was your last- and every breath as if it was the same..."


 * Increase an ability score of your choice by 4 and increase its maximum score by the same amount.
 * When you use your action to make a strike or use an item or ability, you may choose to add an extra strike roll or ability that usually costs an action as a bonus action on the same turn. You may do this once per Short or Long Rest.
 * Once per Long Rest, you may convert a critical hit against you into a miss as a Reaction.
 * Your Constitution Score decreases by 2, to a minimum of 1. You also lose an additional 1 Hit Point per level.
 * When you would usually gain a level of exhaustion, you instead gain two.
 * You have Disadvantage on Death Saves, and you only regain a number of locked Death Saves equal to your Proficiency Modifier on a Long Rest.